"Alright, alright, if there's no more pressing questions, let me start actually explaining what we've got going on." Devinn still had a smile on their face, clearly excited to actually get into the meat of what they and their crew had been working on. "Liberation Game: World Ender is a highly immersive real-time battle simulator that's constantly evolving. You're playing as a rebellious faction deep in Gorn territory, trying to get out from under an oppressive government. Gorn forces are constantly trying to emerge victorious, slamming the jackboot down on your necks at every opportunity. Your job is to fend them off, and save as many people as you can, liberating PoWs and gaining allies where you can."
Devinn's face gained a focussed look as he launched into the specifics of their explanation, brow slightly pinched. "We have four kinds of game stations. The first is the tactical station. They get real-time tactical overviews of ship placements, expected patrol times, allied ships, et cetera. They keep track of where everyone is, and where they should be going to maximise their effectiveness. If one ship runs into trouble, they can send others to go assist, but preferably, they keep everyone out of trouble in the first place. The second station is the flight simulator. These stations control one ship at a time, managing their speed, heading, weaponry, and shields. The third is the virtual reality set-ups, which imitate ground troops, operating in actual on-the-ground combat."